Fantasy Football Start/Sit: Using Usage and Matchups
Every week in fantasy football comes down to a handful of close calls: which of two running backs to start, whether to trust a receiver coming off a big game, whether to bench a star facing a tough defense. There is no formula that settles them, but there is a way of thinking that beats going on last week's score.
This article covers the pieces: your scoring format, a player's usage, the matchup, and how to use the value tiers on the ArchivePicks Fantasy board. It is a way to organize research. It does not predict how any player will score.
Scoring format changes the answer
The same player is worth different amounts in different leagues. The three common formats differ in how they score a reception:
- PPR gives 1 point per reception.
- Half-PPR gives 0.5 points per reception.
- Standard gives none.
A quick example shows the effect. Take two players with the same week of yardage and no touchdowns:
- A running back with 18 carries for 80 yards and 1 catch for 5 yards. At 0.1 points per yard, that is 8.0 + 0.5 = 8.5 points before receptions. With 1 reception, he scores 9.5 in PPR, 9.0 in half-PPR and 8.5 in standard.
- A receiver with 7 catches for 70 yards. That is 7.0 points from yards. With 7 receptions, he scores 14.0 in PPR, 10.5 in half-PPR and 7.0 in standard.
(Yards are scored at 1 point per 10, which is the usual convention. Check your own league's settings.)
The receiver outscores the back by a wide margin in PPR and falls behind him in standard, with the same box score. So the first step in any decision is to know which format you play in. A pass-catching back with many targets gains the most from PPR, while a goal-line runner with few catches gains the most from standard.
ArchivePicks' fantasy values are built from recorded NFL season statistics, scored under PPR, half-PPR or standard, so you can view a player's value under the format your league uses.
Usage comes first
In fantasy, usage means how many chances a player gets: carries, targets and, for quarterbacks, dropbacks and rushes. Usage is more stable from week to week than the points it produces, because points depend on touchdowns and long plays that come and go.
Questions to ask for any player:
- Running backs. How many carries per game, and is that rising or falling? Does he get targets, or does a different back handle passing downs? Who gets the carries near the goal line?
- Receivers. How many targets per game, and from which quarterback? A shift from 5 targets to 9 is a role change. A one-game spike of 14 may not be. See NFL receiving yards props: targets, routes and game script for the full chain from targets to yards.
- Tight ends. The position scores less overall, so a steady role matters more than a single big week.
- Quarterbacks. Passing volume and rushing contribute differently to points. A quarterback who runs adds points that do not depend on his receivers.
A touchdown is worth 6 points, equal to 60 receiving yards. A player who scored two touchdowns on 4 targets has produced something that may not repeat, because touchdowns are less predictable than targets. A player with 11 targets and no touchdown may be a better bet to produce next week, even though he scored less this week.
Using game logs
Open a player's game log and read it the way you would for a prop. Look at the trend, not just the total. Compare the mean with the median. If a receiver's season average is 14 points but his median is 9, he has had a couple of huge weeks that lift his average, and a start in a close matchup is a different decision from what the average implies. Check for games he missed: a game with no stat recorded is treated as missing, not as a zero, so a missed game does not drag down his numbers.
The article how to read a hit rate explains the same ideas for prop lines, and the logic carries over.
Matchups: useful, but light
The opposing defense matters, but less than people tend to assume.
- A defense that has allowed many points to a position may be weak, or may simply have faced several strong offenses.
- Ranks built on few games swing quickly, and a defense with injuries in the secondary looks different from week to week.
- Game script matters: a team likely to trail passes more, and one likely to lead runs more late.
Use the matchup to break ties between players with similar usage, not to override a strong role. A running back with 20 carries a game against a good run defense usually still has more chances than a back with 8 carries against a bad one. For more on how to read these rankings and where they mislead, see defense vs position, explained.
What value tiers are
On the Fantasy board, players are grouped into value tiers by position. A tier is a group of players of similar worth at that position, built from recorded season statistics. Players in the same tier are roughly interchangeable on past production, and the gap between tiers is where the large differences are.
Use tiers for two things:
- Comparing across a close call. If two players are in the same tier, a decision between them should come from usage, matchup and injuries, not from last week's points.
- Weighing a trade. Tiers make it easier to see whether you are giving up a tier to get one. See fantasy trade calculator: how to win a trade for how that fits in.
The board also flags players who are "trending" up or down over recent weeks. A trend is a description of recent results. It may reflect a real change in role or a short run of luck, and you have to look at the usage to tell the difference.
A start/sit checklist
- Confirm your league's scoring format.
- Compare usage over the last 3 to 5 games for each player.
- Check what changed: a returning teammate, a new quarterback, a changed snap share.
- Look at the tier and trend for each player on the board.
- Use the matchup to settle ties, not to override a strong role.
- Check injury reports close to kickoff.
What this cannot do
Fantasy results depend on touchdowns, injuries and bounces nobody can see in advance. Values and tiers are a way to compare players, not a forecast of how any of them will perform. ArchivePicks does not take bets, give picks or run leagues for money.
To try it, open the free Fantasy board and switch between scoring formats to see how the values change.